IPD has only existed for a matter of weeks, yet already we can see some recurring themes in the sort of things we seem to be interested in cranking out. I would say that the most notable one, and the one most likely to remain with us, is the fact that our games are tooled for giving creative power to the players. In Mosaic, this is most definitely a core aspect.
The world of Mosaic is one where power flows from force of will, your arsenal comes from your knowledge, and your skill goes hand in hand with your ability to imagine fresh things.
The old men of your village, the lucky few who reach forty, tell tales of their grandfathers. Of how, even in those old days, great machines strode across the land, bringing death and destruction in their wake. There are happier tales, of true towns, and even cities, but these were all lost, so long ago…
Every day, the ground shakes with titans footsteps, and all the people around you cower. Working a meagre life from the very earth, hoping that the next batch of soldiers to make their rounds will leave you enough to survive, and won’t kill or kidnap you or anyone you know.
This Was the situation. Until yesterday.
I’m sure that at some point in time, someone has probably said something to the tune of “The trick to running or making a game is to steal material from enough different places that you look original again,” and if no-one’s said that before, then i just have. Since IPD is more geared towards game creation than GM’ing, i thought i’d mention something that i like to turn to in my eternal quest for New Game Mechanics.
I would like to say that i bring a certain aptitude for synthesis to the Dungeon, a way of connecting gameplay elements, concepts, and random ideas in interesting ways. I would like to say that, because it sounds a lot better than the detailed truth, which is that i am good at starting ideas and not very good at following through on them.
- <Earthflame> Looking up, the sun shines brighter than ever, as if the smog in the atmosphere has been broken away... But, looking at the sun, there's something worrying. You can't believe it. It just can't be... But there is. If you look very closely... there's a crack in the sun. And its not going away.
- <Yuu_Haru> "That's very bad."
- <Lucia> "Oh.... shit."
- <Alex_Lukles> "...Did we do that?"
If you play RPG’s, You’ve probably had the thought, at least once. That the damn rules are getting in your way. That, even if they make sense, or are reasonable, fair and balanced, they still impede your ability to act.
That’s why you want to play Break.
- <WorkXaras> we're a demogroup now. the goal is to make everything as inbred as possible
- <WorkXaras> sorry, meant to say homegrown
- <Earthflame> lol
Welcome to the Ink Pen Dungeon. Here, have a torch - it might get dark, and there are probably grues around these parts.
What’s all this then? Well, this is a group blog, written by a bunch of amateur writers and game designers. Well, I say amateur… thanks to the timeless nature of writing and creative work, by the time you read this any one of us might be published or hired for it, but we’ll see how things pan out.