Player Three

Greetings, Internet.

I would like to say that i bring a certain aptitude for synthesis to the Dungeon, a way of connecting gameplay elements, concepts, and random ideas in interesting ways. I would like to say that, because it sounds a lot better than the detailed truth, which is that i am good at starting ideas and not very good at following through on them.

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<Earthflame> Looking up, the sun shines brighter than ever, as if the smog in the atmosphere has been broken away... But, looking at the sun, there's something worrying. You can't believe it. It just can't be... But there is. If you look very closely... there's a crack in the sun. And its not going away.
<Yuu_Haru> "That's very bad."
<Lucia> "Oh.... shit."
<Alex_Lukles> "...Did we do that?"

Introducing: Break

If you play RPG’s, You’ve probably had the thought, at least once. That the damn rules are getting in your way. That, even if they make sense, or are reasonable, fair and balanced, they still impede your ability to act. 

That’s why you want to play Break. 

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<WorkXaras> we're a demogroup now. the goal is to make everything as inbred as possible
<WorkXaras> sorry, meant to say homegrown
<Earthflame> lol
Gullwing Moustache Art?

Gullwing Moustache Art?

Token First Post

Welcome to the Ink Pen Dungeon. Here, have a torch - it might get dark, and there are probably grues around these parts.

What’s all this then? Well, this is a group blog, written by a bunch of amateur writers and game designers. Well, I say amateur… thanks to the timeless nature of writing and creative work, by the time you read this any one of us might be published or hired for it, but we’ll see how things pan out.

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