If you play RPG’s, You’ve probably had the thought, at least once. That the damn rules are getting in your way. That, even if they make sense, or are reasonable, fair and balanced, they still impede your ability to act.
That’s why you want to play Break.
In Break, there are rules, of course. If there weren’t, you couldn’t exactly call it a game.
But… Well, look at the title. That pretty much sums it up.
Break is game without limits. A game where the power to shatter all the rules is thrust into your hands from the outset.
Break the rules. Break the tone. Break the limits. Break the cliches. Break the Archetypes. Break the plot. Break the world. Break anything. Break everything.
But along the way… Be careful not to break too much. You might not be able to put it back together, afterwards.