IPD has only existed for a matter of weeks, yet already we can see some recurring themes in the sort of things we seem to be interested in cranking out. I would say that the most notable one, and the one most likely to remain with us, is the fact that our games are tooled for giving creative power to the players. In Mosaic, this is most definitely a core aspect.
The world of Mosaic is one where power flows from force of will, your arsenal comes from your knowledge, and your skill goes hand in hand with your ability to imagine fresh things.
Mosaic is a game set in an original fantasy setting, where magic creeps through cracks in reality - cracks in the form of magical runes. Some people have the knowledge and presence of spirit to force these cracks open, to reach into the magical planes beyond, to tug at the strings of power on the other end, and to weave them into weapons and tools of willpower.
The system of the game is currently in development, and while it’s not quite fit for playtesting yet, we have great hopes for the core rules. When they are done and work the way we want them to, it shouldn’t be difficult to port the system to other awesome settings.
However, as the Mosaic setting is quite well-developed, we may offer you some glimpses into the world on this blog in the near future - especially as we now have a set of incredibly talented artists on board to produce concept work for the game. Right here we can see a couple of sketches from our collaborator Gabriel Verdon, whose site you really should check out.
- inkpendungeon posted this